Thread:Fire Eater/@comment-24152851-20151029065609/@comment-24152851-20151031054532

I mean if they were going to do the (1, 2) thing, they should've gone with it from the start like PS2.

Guess they're appealing to the mass crowd, but the decision may have been counterproductive. One other familiar Halo mechanic they've changed is the death. Rather than you just dying on the spot, and respawning where you can later pass by your own corpse. You have to actually lie there injured for an extensive amount of time until you call over one of your teammates to revive you.

I didn't actually know about that.

Basically there's an excessive amount of guidance, as if the player has never touched the game before. The game scarcely leaves you alone, and there's very few missions where you're completely trusted to fend for yourself.

With Halo 2 Anniversary, they pitched in everything perfectly with what had worked in the previous installments, and allowed for a lot of nostalgia. I can understand them wanting to try something new, but some trademark things that everyone has been accustomed to are better off not altered.