User blog:CheeseBurgerGuy/TD Choose Your Own Roleplay: Island (Part 2)

Weclome back to the second arc of TDCYOR! With the orignal blog burried by this point and particpation down, I decided to ontinue this game in a new blog (espcially since many have also complained about navigation in the previous blog too).

This blog also marks the start of the Swap! Why? Honestly, i only did it for the sake of spicing up the game and getting those who forgot about the game interested again (but don't tell them that). As such, under the players list will list what your new teams are. I used random.org to decide this.

The Players:

1. CheeseBurgerGuy as Duncan (Gophers)

2. MiraculousWizardsDeepTNSDramaDragonsMarvel Fan as Gwen (Gopher)

3. DramaDot as Lindsay

4. Bridgekiel Fan as Ezekiel (Bass)

5. Finnmcmissilecar as Cody (Gopher)

6. The Jet-Black Wings as Noah (Bass)

7. ILoveLuigi  as Owen  as Geoff (Gopher)

8. NotSoHappyTotalDramaFan as Katie (Bass)

9. JoeyMercer675 2002 as Courtney (Bass)

10. Gmo666  as Heather

11. SirHighAwesomeParty as Tyler (Gopher)

12. RadicalPatMan as Eva (Gopher)

13. TotalDramaCleric123 as Justin (Bass)

14. NesteaCookie as Bridgette (Gopher)

15. Amazing Brayden as DJ (Bass)

16. TotalDramaIsTheBest as Leshawna (Bass)

17. Jakusz as Beth (Bass)

18. BerryLeaf as Izzy (Bass)

19. TheBlursedKing as Trent (Gopher)

Some people got lucky with this swap, some got hurt, and others are in the middle. It's up to you to figure out what category you are in. For now, let's get started with round zero.

Phobia Factor Round One
Everyone:

After sitting around the campfire and sharing stories, Chris revealed that he gathered you all there as he was planning a team swap. After ending up in your new teams, Chris tells you all to spend the night getting aquianted? Will you waste this oppurtunity. Pick one player that was previously one on the opposite team as you to befriend and one to make an rival of.

Additonally, due to the limited nature of this challenge for the sake of roleplay and the randomization of teams, I've decided to award points based on canon sucess and failure.

Screaming Gophers Point Earners:

1. Gwen (x3 due to spending more like 15 mnutes underground and having less people on the team)

2. Trent

3. Duncan

4. Eva

Killer Bass Point Earners:

1. Izzy

2. DJ

3. Beth

4. Katie

5. Justin

6. Ezekiel

Justin/Noah/Ezekiel/Eva/Katie:

As none of you in canon made it to this challenge, you get to determine what your characters fear and challenge will be. You then have to argue why or why not your character would pass of fail this phobia. No matter what, if you can argue your case well, this will get your team a plus one.

Phobia Factor Round One Results
While I would like for everyone to stlll respond to round one, I think it's time to move on. Deciding the winner here was simple.

Immunity: Killer Bass

Comments: I wanted to give the Gophers a chance her due to less numbers, but the randomess clearly lies in favor of the Bass. Chris would determine the Bass the winners due to having more people. I considered a tie-breaker but that doesn't make sense either.

Phobia Factor Round Two (Screaming Gophers Only)
Duncan Votes for: Tyler (he failed the challenge twice and is the one who would most likely jump ship from the Bass allianace)

Tyler Votes for: Duncan

Bridgette Votes for: Tyler

Gwen Votes for: Tyler

Cody Votes for: Tyler

Geoff Votes for: Tyler

Eva Votes for: Tyler

Trent Votes for: Tyler

Final Vote: 7-1

Eliminated: Tyler (17th)

Comments:

I wanted to adress here in the blog itself that none of these eliminations should be taken personally. This is a game and everyone should have fun. The fact is everyone is going to get themselves eliminated eventually (there can only be one winner) and there are still two spots open for returning players at the merge. And just because your character got elimintied in canon doesn't mean you will be eliminated that episode or soon. I mean, Heather, the season's main antagonist, got the boot in the fifth episode. And all four first boots have survived thus far. We shall see how the rest of this season plays out.

Up The Creek Round Zero
Everyone:

On your way to the Boney island, everyone needs to find themselves in a canoe. Each team needs to pair up into sets of twos, with one group of three. This is an oppurtnuty to closer bond with those in your group. No normal round zero will exist here, so everyone must choose a person to canoe with, said person gaining one friendship level (an upgrade).

If with two, you must choose one of them to upgrade and only one.

Beth:

While on the island, you find a tiki statue. It looks to be valuable, and you bet something good is bound to happen if you keep it. Will you?

Up The Creek Round One
Since we already had one round today and it's late, I think I'll finish up the scenarios for the Sucky Outdoors tomorrow.

Trent:

After your confession to Gwen, you were surpised when she left without giving you an answer. maybe you shouldn't be too shocked considering what you did leave her burried alive, but it's not like that was on prupose. While on the way over to Boney Island, you canoed with Duncan and Geoff, who you'd been wanting to discuss the idea of a guys alliance with anyway. That left open the question of how should you handle rowing? You could row in shifts, making sure to conserve everyone's energy for the actual challenge. You could sit back and let Duncan and Geoff do it themselves. Besides, isn't Geoff supposed to be a surfer or something? The last idea is that all three of you chip in and try to get to Boney Island quicker. Either it gives you all a longer resting period or a head start on the other teams, but is either worth going 15 minutes without any rest (everyone else would get there in an average of 20 minutes)?

A. "While talking about both our girl troubles and potential alliance, Duncan, Geoff, and I rowed in shifts."

B. "Geoff's supposed to be this incredible surfer, so why not just have him do the work. Besides, it gives me more time to specifically stir the conversation."

C. "We all put our efforts into getting to Boney Island as fast as we could to get an advantage on the Bass. We're already down in numbers as it is, so we need all the help we can get."

Geoff:

Oh the pain! Your not quite sure what caused it, but you're unable to move your leg. It seems to be this small little splinter, but it just couldn't be that. Bridgette seems to be helping you as best as she can, but the others don't seem to be buying it. Like, come on dudes, help me! Now you've got options...except walking it off, because nothing can be that simple. Firstly you can have your teamates (particualry the stronger ones like Eva), carry you back on the top of the canoe. It probably won't hurt the team too much, but you would be ot of comission for the rest of the challenge. Alterantively, you can ask the team to wait until Bridgette can pull the splinter and check for other injuries. This could hold the team back unless you have them go on without you two, hoping you can catch up later.

A. "I hate to be a burden on the team, but come on dudes, I'm in a lot of pain here. Look at this thing!"

B. "It was nice of the team to hold back until Bridgette could take care of my injury. Really adds new meaning to the term no man left behind. Hopefully we can make up for lost time."

C. "Maybe leaving Bridge and I behind was the best call. Just hope we don't get lost."

Cody:

Trent might just be your rival for Gwen's love, but a promise is a promise. But does that same promise hold up if quicksand is involved. At this point, Trent's found himself hip deep in quicksand, and everyone is panicking. All you have is a bit of rope that might be able to help, but what can you do? Maybe you can swing in and try and save them like Tarzan would? It might also impress a panicking Gwen. It might also land you in the sand along with him and/or get you a concussion when you slam face first into a tree. The simplest plan would be to throw the rope to Trent, having him grab on to the end and pulling him out with the help of your teammates. But isn't there the possibility that he could unintentionally pull you all in? The last option you have is doing nothing. You mean, this is a TV show. You doubt Chris would do nothing if one of his campers is in danger. He has to know about this...right?

A. "I am Cody, King of the Jungle! Now watch me swing!"

B. "Even on the off chance of causing all our deaths, the rope pulling plan is still the smartest plan. Besides, we've got Eva. Don't think we need to worry about anyone tripping or the sand being too strong."

C. "As you know I'm not very good under pressure. So when I saw Trent like that my mind just froze and thought that maybe Chris could help him."

Bridgette:

First there was the quicksand. Then there was Geoff's injury. Now your lost...in a spooky forrest with mutated animals that getting bit by probably spells death. No need to panic right? It's not like your alone. Somehow you have found yourself back where the whole challenge started, at the cross section where your team could choose to go left or right. Too bad you've forgotten which path you took. Maybe should've tried remembering something as important as that. But even then, you have to consider if the other path is safer. The last option is to walk along the beach. You have no idea if there's a through line from one side of the island to the other along the shoreline, but if there is it could save you a lot of time. Besides, your an expert of walking in sand...besides quicksand.

A. "Right path. It has to be right, right?"

B. "Let's try the left path."

C. "The beach! Why didn't I think of it before!?"

Eva:

With everyone back on land now, your team seems to be struggling a bit more with the canoes. Honestly, you find their pathetic amounts of strength both frustrating and amuzing. However, this is the middle of a challenge, and none of you can be slacking. Maybe the plan of everyone carrying their own canoes wasn't the best plan, but that's what you agreed upon. Is it wrong part of you wants to go against that plan? Maybe you should just carry all the canoes yourself. It's probably possible for you to do (a bad back afterwards should be the only consequnece but you never know). Alteratively, maybe you can have Bridgette help out Gwen and Cody and just leave this one to yourself. Bridgette isn't doing much of the heavy lifting anywhere and Cody in particualr seems to be struggling.

A. "While I might not agree with it, I can't just overrule my team."

B. "Give them all to me. I can handle it. Sounds like a fun challenge."

C. "Brigette, go help the pip-squeak and gothie. Looks like they need it."

Gwen:

Of course you know that Cody has been crushing on you since you got to the Island, but he's never been so agressive about it. The question is how exactly you want to handle this situation now that things seem to be coming to a head after the disaster that was the last challenge and the team swaps that came with it. You could ask Cody to be a messager for you. He's friends with Trent so it could work. Plus, that could serve as a motivator for Cody in the challenge...but you're scared what the price for that message might be. You could just go to Trent right after the canoe and confess to him and dump Cody now. While you aren't the most confident right now that a relationship with Trent might work, Cody seems to be the OG Bass alliance's next target if you all lose. You NEED Trent for if Cody walks down the dock. Of course, you can also just ignore this whole thing and delay it unitl your ready. Should you really be playing with people's emotions to win this game anyway?

A. Have Cody serve as a messanger between yourself and Trent to give Cody motivation.

B. Directly confess to Trent and end things between yourself and Cody completely,,,even if you aren't quite sure yet.

C. Wait unitl your ready and hope you'll get the chance down the line.

D. Secret Hideen Option (figure it out)

DJ:

Somebody burned your teams oars in a panic. Great. That's just great. What are you going to do now? Many of your teammates seem ready to just give up, but can you? Maybe you can push the Bass canoe back to camp? Can you do it alone though? And what about the sharks? Maybe you can find some logs or something you cut turn into make-shift oars? You're sure you've seen things like that around. Can you afford the time though? And are you sure losing isn't your best interest? Obviously the person who tossed the oars in the fire is going to suffer a lot for it in terms of popularity.

A. "I need to target off my back, and surpingly this loss could be the best thing for that."

B. "I can't let my team down. We just can't lose, so I'm going to push them back to Wawanawka myself"

C. "I'm sure I can make some make-shift oars or something. Just give me the time."

Izzy:

You can sense them, can't you? The RCMP have found your location, and there's no hiding from them. You have a home-made fire starter you could use, but that might further draw their attention. At the same time, it could give your team the lead they need considering Duncan has his lighter. Maybe you can just take control of the fire-making yourself? If there's one thing you know how to do it's get something to ignite. Or maybe you want to hide in the woods and hope the RCMP can't find you.

A. "Boom boom! Time to put my fire starter to good use."

B. "Boom boom? Naw. Let's save it for the RCMP instead and do it by hand."

C. "Boom boom? Naw. Let's save it for the RCMP instead and hide in the woods."

Beth:

You missed the entire intorduction speech about the rules and now your panicking. What exactly is the challenge? Honeslty, you aren't quite sure what to do. Maybe you can ask someone on your team to explan it to you? It would be the most direct route but is it the best option? It could take a lot of excess time. Plus, with the team swap you don't want to take too much excess time. Maybe let the others lead by example instead? Of course, you can also use this as a perfect excuse to throw the challenge. Since the OG Gophers hold the majoirty, maybe you want to throw the challenge to start pickng off the Bass. It's not like anyone will particualry blame you if you didn't even know the rules right?

A. Ask someon

B. Let others lead by example

C. Throw the challenge using the lack of knowledge as an excuse

Justin:

Doing rowing is just, so tiring. You are in the same canoe as Izzy, who seems to be ranting and raving about finally getting some alone time with her boyfriend. Boyfriend? It's just you in the canoe. Izzy does seem a little crazy but you might be able to avoid doing work if you go along with this. Or maybe instead of just letting her beleive whatever she wants you want to feed into this. Not only might she do your share of the work, but it might result in having another ally in your back pocket. Not be the worst thing. Or you could do your share of the work. That's always an option, but really, is it? You'd also have to correct her.

A. Let Izzy beleive what she wants

B. Feed into Izzy's crazy antics to motivate her

C. Correct her.

D. Secret Hidden Option (figure it out)

Leshawna:

Did jungle girl really just give the other team advice? You don't care that it was an accident, you can't just give them the upper hand like that! She is so going home for this if you lose, but is it really that simple. What Izzy said was actually really smart. Maybe now's not the time to shout at the girl, but instead listen to her. Or you could ignore her. It's not like she doesn't already have a target on her back anyway.

A. Complain and yell at Izzy for her mistake to get her in line

B. Listen to Izzy's advicd for her own team

C. Ignore Izzy and leave her to her antics while she digs a bigger hole for herself.

Ezekiel:

With Katie burning the oars, you really need to push this game into overdrive. You have friends on the other team, so maybe you can ask them for help by taking a pair of oars. It might put them at risk, but you could really use them. You can also try and steal an oar. Maybe you could get away with it, and, in the worse case scenario, they won't hurt you...at least you think so...okay, maybe avoid Duncan. Laslty, you could just do nothing and help your team. This whole thing could be a fruitless endevor and the result could put a target on your back anyway.

A. Ask the the surfers for help.

B. Try and steal an oar from the Gophers

C. Just help the Bass with whatever plans they are coming up with

Courtney:

Sure you might be in the minority and almost gotten eliminated if your team had lost last time, but your still a CIT and best fit to lead the team. Your guidance is super important, espcially when on an Island such as this one. But with so much heat on your back already do you want to fight Leshawna for leadership this challenge? Maybe the best thing to do is lay low and keep your mouth shut. Or do you want to try and focus your efforts on campaigning for a mutiny? You know that Beth might be intrested considering she and Leshawna were in opposing allinaces. With that flip you would have the majority.

A. Fight Leshawna for leadership directly and prove that your CIT skills are truly worth it.

B. Keep your mouth shut and try not to make any enemies.

C. Focus on campaginging for Leshawna's elimination (or someone else of your choice) from behind the scenes;

Katie:

Seeing Sadie again last episode really hurt considering your not sure if she fully forgives you yet. At least you heard she's enjoying her time at the Playa de Losers (whatever that is). Your mind has been stuck on it though. That lack of focus lead to you throwing the oars of your team in the fire instead of the firewood. This isn't good, but it isn't the end of the world yet. After making a basic apolgoy you have to make up for it somehow, so you go scavenging for more wood (since your team seems to be trying to make new oars). Along the way you find a wooden tiki that could maybe serve as fuel for the fire. At the same time, it could be a great gift for Sadie. But didn't Chris say this Island was cursed. It's too dangerous to take acording to that, so maybe burning it could make things better...or worse. Maybe you should just find another source instead.

A. Take the tiki statue as a gift for Sadie

B. Burn the statue in the fire

C. Leave it and search for something else.

Noah:

Your canoe, having three people, got back earlier than everyone else. As such, you get to choose what path to take. Do you take the left path or the right path? Can you even make sure your team follows you? Maybe you should wait for them to make sure you don't get seperated.

A. Go left

B. Go right

C. Wait for the team

Up the Creek Rounds One and Zero Results
Round Zero is locked in for canoe pairs as some scenarios are based on them. Otheriwse, I'll try and give everyone about 24 hours from now or sooner to reply. For those that don't know how long that is, it's about 5:30 PST where I am. You could probably use a computer to convert the time if you think it nessary.

Screaming Gophers Summary:

If there was one term that could be used to describe the Screaming Gophers this challenge, it was unlucky. Things started off fairly smooth, with the Bass ariving to Boney Island before the Bass due to the Justizzy fiasco. Working as a team from the get-go, they decided to travel down the left path as suggested by Duncan. This ended getting Trent stuck in a quicksand pit. Cody, thinking he was Tarzan, attempted to swing in and save Trent, but this resulted in Cody hitting a tree and almost knocking himself out. At the very least, Trent was able to pull himself out on the now person-free rope. Then Geoff overacted to a splinter, forcing the team to wait for Birdgette's first aid. Only worse was how this break got the team turned around and back at the crossroads.

The Gophers however had a few saving graces. Firstly, Eva's incredible strength had allowed her to carry all three of the Bass canoes herself without falling behind. Secondly, Bridgette's quick thinking to have the Gophers travel from the beach instead provided such a shortcut that they were able to catch up to the Bass. Lastly, Duncan's trusty lighter allowed the Bass to start their fire fairly quickly. It didn't hurt that Izzy had given them advice where to find good firewood...which her own team ignored. But was this insane comeback enough to earn their team the win?

Duncan: N/A

Trent: +1

Gwen: N/A

Geoff: -1

Bridgette: +1

Eva: +1

Cody: +/-

Total: +2

Killer Bass:

The Bass started off to a slow start after Justin tried to feed into Izzy beleiving that they were a couple. Considering they were alone in a caone and Izzy's nature, it probbaly shouldn't have been a surpise where the sweet-talking led to Izzy wanting to take their relationship to the next level. Maybe the middle of a challenge isn't the best time to have a make-out session. It also didn't help that Beth didn't even ask the team what they were supposed to be doing, leaving her largely lost throughout it.

Courtney was scared about how she might've been on the chopping block last episode, and decided to share these fears with Beth, hoping to flip her against the other orignal Gophers as a swing vote. She also spent a lot of the time campagining to the orignal Bass. While maybe a solid strategic move on her part, her lack of focus did have a negative impact on the challenge.

Yet despite the slow-downs caused by the three above, the Bass reached the beach first. This lead was thrown away though when Katie, who was panicing in her search for fire-wood, accdiently threw the Bass' oars for their canoes into the pile just as Izzy tried to use her fire-starter. The good news was that the Bass could leave Boney island before the Gophers had even arrived. Bad news was now they needed replacement oars.

Izzy dug the team a bigger hole after telling the Gophers where to find useable fire-wood, causing Leshawna to get angry and ignore Izzy. However, her knowledge of trees could've resulted in them more easily finding replacements for their oars more quickly. Katie and Ezekiel did put in a strong effort to make up for the priors mistakes, but there wasn't enough time to actually carve the wood into something effective.

Eventually, after giving up their lead, DJ decided to just gather everyone into the canoes and flutter kick the team back to camp while his teammates tried to help with the logs..but was that enough?

Leshawna: -1

DJ: +1

Katie: +1

Ezekiel: +1

Justin: -1

Beth: +/-

Izzy: +1

Courtney: -1

Noah: +1

Total: +2

Immunity: Scraming Gophers

Reason for Victory: While the race was a photo finish, DJ lingering behind the last canoe was enough to techicnally cost the Bass the win.

Comments: Another tie. Alright, why did I break in favor of the Gophers? Because the Gphers had less members and not neither team had everyone respond.

Up the Creek Round Two (Killer Bass Only)
Izzy Votes for: Justin

Katie Votes for: Courtney

Noah Votes for: Justin

Courtney Votes for: Justin

Leshawna Votes for: Cortney

Beth Votes for: Courtney

Ezekiel Votes for: Justin

DJ Votes for: Justin

Justin Votes for: Courtney

Final Vote: 5-3

Eliminated: Justin (16th)

Comments: This was a really close vote and things came down to the last second due to the late Izzy vote, but it seems Justin walked out the door. As Duncan's player part of me sighs in relief but I honestly think Justin played really well in the begining of the game. Honestly, the swap, despite the techincal numbers being in the OG Gopher's favor, had a lot of infighting (unlike the Gopher trio of Gwen, Trent, and Cody). Interested to see where the season goes now that Antagonist #2 has walked out the door.

Paintball Deer Hunter Round One
Alright, the rules here are going to be intresting to give me time to explain.

Each team will select three hunters and three deer. For the sake of Roleplay and Balancing, if you are good in one role, you'll be just as bad in the other. You have to figure out exactly whose fit for what.

To make things interesting, there are two special rules. Hunters have to pick a target from the other team. That target will have their relationship level with you lowered by one. Alternatively, the deer will become sympathetic with each other, increasing their friendship levels by one.

As a team, you have to figure out whose best for what roles and personally decide if the advantage of being a deer is worth costing your team the challenge.

If that doesn't make things interesting enough, the hunters will get another advantage of their own: they will increase a friendship level with one of their fellow hunters (any).

Basicaly, a hunter will get one friendship upgarde at the cost of picking one friendship nerf. The deer get two upgrades and one nerf but basically have no say in who those will be.

The two sitting out will also get to bond, with no enemy penalities.

SG Hunters:

1. Gwen

2. Cody

3. Eva

SG Deer:

1. Geoff

2. Duncan

3. Trent

KB Hunters:

1. Izzy

2. Katie

3. Beth

KB Deer:

1. DJ

2. Ezekiel

3. Noah

Sitting Out:

Gophers: Bridgette

Bass: Leshawna and Courtney