List of Total Drama Presents: The Ridonculous Race gameplay elements

This article focuses on list of gameplay elements featured in Total Drama Presents: The Ridonculous Race. Many of these are function similarly to those of The Amazing Race, the show the Ridonculous Race is based on.

Chill Zone
Chill Zones are golden round carpet which serves as the finish line for each leg of the Race. It also serves at the starting point for the next leg of the Race. At every Chill Zones, Don will be waiting for teams to arrive and announce their placing on the leg. If any teams are penalized, they are forced to wait near the Chill Zone until their penalty is over. The last team to arrive may or may not be eliminated. A twist occurs in French is an Eiffel Language where despite both Tennis Rivals and Reality TV Pros reaching the Chill Zone at the same time, it was the former who are eliminated as Pete's foot wasn't completely in the circle.

All-In
All-In is the most common challenge in The Ridonculous Race, appearing in almost every episodes of the Race. There could be either one or two All-Ins in a single episode. Both members of a team must be involved in this challenge or they will be penalized. The first All-In of the Race is introduced in None Down, Eighteen to Go - Part 2.

Either/Or
Either/Or is a type of challenge in which teams must choose between one of two challenges. It is equivalent to Detours from The Amazing Race. The first Either/Or challenge to appear is in None Down, Eighteen to Go - Part 1. Teams are not restrict to only one challenge and is allowed to partake the other one if face difficulty in the first. Usually, Either/Or are given unique names for both task such as Stairs/Scares.

A similar-style challenge was used in the opening episode of Total Drama World Tour, where the contestants raced either over or under a pyramid, with their finish determining their team.

Botch or Watch
Botch or Watch is a type of challenge in which only one member from each team is allowed to participate while the other watches without helping their partner in anyway. In the next Botch or Watch, the member who didn't partake in the previous challenge will perform the challenge. A contestant will be penalized if they compete two Botch or Watch in a row, which happen to the Rockers in New Beijinging. The first Botch or Watch appear in None Down, Eighteen to Go - Part 2.

Little Bull on the Prairie introduced an alternate form of the challenge call Random Botch. Unlike a regular Botch or Watch, the contestant who did not collect the Travel Tip must perform the challenge.

Botch or Watch is the equivalent of Roadblocks in The Amazing Race. Unlike Roadblocks however, contestants are required to alternate at every challenge, whereas in The Amazing Race, contestants are allowed to do whatever Roadblocks, as long as they do not exceed the maximum of seven.

Penalty Clock
The penalty clock indicates the time given to a team who is penalized when they broke a rule anytime during a leg in the race when they reach the Chill Zone. This includes not completing tasks as exactly written, using an unauthorized method of travel, or a contestant competes in two Botch or Watch in a row. When a team is penalized, they are forced to stand next to the Chill Zone and wait until the time expires. The penalty differs in each episode with the shortest being 10 minutes in A Tisket, a Casket, I'm Gonna Blow a Gasket and the longest an hour in Bjorken Telephone. The first team to be penalized was the Reality TV Pros in French is an Eiffel Language after Owen ate his team's cheese.

Boomerang
First introduced in Shawshank Ridonc-tion, a Boomerang is the ability to force a team to redo the previous challenge. A Boomerang is randomly found at the back of a Travel Tip of the first Don Box of the country and can be used at any point until the next Don Box. There can be more than one Boomerang in a single episode with both the Ice Dancers and Cadets using theirs on each other in the episode it was introduced.

Boomerangs are similar to the U-Turn from The Amazing Race. However, the U-Turns forces a team to complete the other Detour task after completing the first whereas the Boomerang forces a team to repeat the previous challenge.

Gallery
Chill Zones=