User blog comment:Fletcher.wright2/ATTENTION: Hurt and Heal/@comment-35606925-20200105062607

I think there are two sides to this argument.

On one hand, it's true that technically you don't have a monopoly over this type of blog and that it technically shouldn't limit others from doing the same.

On the other, you asked everyone to not do Hurt and Heals, and those that have ended up burring yours. Addtioanlly, the more of these games there are at a time the less fun it becomes. Having to keep track of one is enough, and it's turned into a competition between bloggers for partipants.

To be blunt, I've been struggling to make sure I have enough time during the day (sometimes two hours or more) to keep up TDCYOR, let alone also do these games (please don't forget about it now that it's no longer on the popular blog posts list).

I truly think one at a time is the best way to do this, with having it on a cycle. Once the previous hurt or heal reaches down to three, another user can start. That way there are two at most going on at once, with one in the fast pace stage of the game and another at it's slowest (and hoenstly least intense part).

For example, Radical should postpone his HoH. From there, once Flecther's gets to the final 5, Radical can resume his.

No monopoly but nobody gets burried and nobody quits playing due to the time commitment.