Thread:Fire Eater/@comment-24152851-20151029065609/@comment-24152851-20151031002118

Self-contradicting indeed. It's like they suddenly wanted to follow Sony's naming format. However there's the issue that wait too long, and the new console will come out. So damned annoying.

Well from one review I was reading. They said the solo campaign just felt vastly different from previous games, and takes after a modern shooter that focuses on multiplayer. The AI companions themselves aren't top notch, and you'll have to babysit a squad of them regardless of which character you play as. And as you mentioned, Cortana's legacy did get addressed by the Chief chasing after her ghost.

Well COD has always been a pretty divided series, but COD ghosts would be the Parvum Opus of COD if you like. The plot was extremely confusing, where you're not clear on who you're fighting against for a vast portion of the game, or why you're fighting against them. Many of the mission locations were kind of dull and unexciting. And the enemy AI was very underwhelming, unless you had the difficulty setting on highest, however if you get too close to them they're suddenly unkillable machines of death. Basically they didn't get the balance right. Also, there's too much hand-holding, as if every player is a complete n00b. The second half of the game however was a huge improvement over the first half, and some people describe it as an entirely different game.

That's a bit of the views I've dug up on COD: Ghosts. You might enjoy it a bit more if you're a major COD fan, but it's still a step down from other games in the franchise.

Yeah those. There's no need to change the gameplay to appeal to fans of different genres. What Halo had already worked, and if need be they can make different games tailored to that lot, but don't need to change something that's already so successful.