Thread:Stryzzar/@comment-1037137-20141228235252/@comment-24152851-20150105034245

Couldn't agree more, character development is one of the most fundamental things that should be present in almost every decent series. Almost every important character must undergo it at some point, if they are to be special and stand out. What I mean with comic relief characters is, there seems to be some sort of consensus that characters can compensate for depth with hilarity, which is why Lightning gets off so easy. Something I have a hard time accepting. Characters like Harold, Shawn, and Lindsay are a mix of both comic relief and depth, which is why I like them over Lightning. Their consistent change in writers and themes, probably make it even harder to stay true to how the series originally was. I think they have to clean Gwen up first before they can think of developing her, give them less on their plate to mess up. I never really got why they chose Gwen to be the character given that whole "boyfriend kissing facade".

I have no idea actually. It was just an out of the blue OOC that started around Food Fright, but probably seeing Scott in that state helped in the decision to pair him with Courtney. I've never seen a relationship begin by some guy eating gruel off a girl's face. I'm also curious what that was all about, I'll keep an eye out for her reply.

I agree, I watched Avatar up till the start of Book 3, and it was worth all the while. Everything woven in perfectly, the elements and the whole ancient imperialism theme was a work of art. I had to stop because I was nearing the end of highschool. They really should've stopped there. I wasn't keen on Korra when I first heard of it, as everyone from the original series is either old or dead. They've also chucked out a lot of the historical theme.

There's always going to be people who don't like something, but when you get near-universal hatred then they have to be doing something wrong.

That's all I've got on that Ghosts for now. But I'll defs check COD 2 out, WWII theme seems really appealing.

That's something recent games have been trying to explore. Where every action has consequences, and you decide the outcome, and not having everything scripted like a movie. Hopefully they'll learn from that.

Have fun with that. :)